Crystal Boon
Trap Normal

Crystal Boon

  • Archetype:
  • Crystal

  • View:
  • 3550




Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 45
Deck 49

Crystal Boon — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 45 · Deck: 49 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Starter

Why it scores here

Crystal Boon's value is conditional: its first effect needs Crystal Beast monsters already in the Spell & Trap Zone, and its graveyard effect only returns a card when the excavated top card is a Crystal Beast monster. A hit gains a card (or a body) and a miss still costs a banished copy and sends a card to the GY, so the net is modest rather than strong. It has no opponent interaction and no material value, so its score rests on resource recovery and the zero-garnet cost of running one copy. The 84-deck sample and high partner co-occurrence confirm it is a live Crystal Beast staple, but that frequency does not raise the score (guardrail 3); the high ATK of the Crystal Beasts it works with earns nothing here.

Axis scores

Axis Score Evidence
Accessibility 50 Live only once Crystal Beast monsters occupy the S&T Zone and it is in hand or GY; no searcher or combo route is in the evidence (inferred).
Combo & Conversion 45 Converts to up to two Special Summons plus LP gain and a GY excavation hit, but no recorded boards or combo examples are supplied (inferred from text).
Resource Economy 62 GY effect banishes itself to excavate and can add a Crystal Beast monster to hand, a +1 on a hit and a mill on a miss (verified from text).
Effect & Interaction 10 Neither effect negates, removes, or stops an opponent action; it is a non-interactive trap (verified from text).
Material Utility 5 A Trap Card with no Level, ATK, or material body, so it contributes nothing as material even when not negated (verified from text).
Resilience & Flexibility 55 The GY effect works from the graveyard and can fire during the Damage Step, but it is once per turn and depends on the Crystal Beast zone state (verified from text).
Deck-Building Efficiency 60 Runs as 1 copy in 72 of 84 decks with no garnet or lock, but it is dead without the Crystal Beast shell (observed from decks, inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter. Intrinsic ≈ 45, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Crystal Beast monster from the Deck via the GY excavation effect
  • Gains LP equal to the summoned monsters' combined original ATK, a guaranteed value on resolution
  • Runs as one copy with no garnet cost, and is legal in all listed formats
  • Live in 70% of the sampled decks' archetype, with consistent partners

Weaknesses

  • Needs Crystal Beast monsters in the Spell & Trap Zone before the first effect does anything
  • Excavation only returns a card when the top card is a Crystal Beast monster; otherwise the card goes to the GY
  • Once per turn for its GY effect, and the GY effect banishes itself as a cost
  • No opponent interaction and no material value

Counters / choke points

  • Opponent effects that banish or remove cards from the GY would stop the GY excavation (inferred, not in evidence)

Best use

Recovery/Recursion (secondary Starter). Decks: Crystal Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 1: Special Summon up to 2 Crystal Beast monsters from the S&T Zone and gain LP equal to their combined original ATK; Effect 2: GY banish, excavate, add or Special Summon a Crystal Beast monster, otherwise send to GY; once per turn; Trap Card with no material body; 84 decks, 72 of which run one copy
  • Observed: Crystal Beast is 70.2% of the sampled decks; 8 distinct archetypes; Partner co-occurrence is high (Rainbow Bridge 98.8%, Crystal Bond 96.4%)
  • Inferred: Accessibility depends on Crystal Beast monsters being in the S&T Zone, which is not tabled; Deck resilience is limited because the line relies on one archetype shell
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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